Marvel Rivals‘ first official season, Eternal Night Falls, brings more than the Fantastic 4 and a vampire-infested New York. There are crucial balance changes for a large portion of the roster. Buffs nerfs, and adjustments are all present for Season 1 of Marvel Rivals.
Hero Balance Changes

Related: Marvel Rivals Reveals New Season: Eternal Night, Coming Jan. 10
Check the table below to see the full list of buffs and nerfs. Buffs are marked with a ‘+’, nerfs are marked with a ‘-‘, and adjustments are marked with ‘=’. To see the full list of changes made in Eternal Night Falls’ first update, head to the Marvel Rivals Game Updates page.
Vanguards
![]() | + Reduced delay time for shield restoration after releasing Living Legend from 3s to 2s. + Reduce Liberty Rush cooldown from 12s to 10s. + Increase base health from 650 to 675 + Reduce energy cost for Freedom Charge (ultimate) from 3400 to 3100. – Reduce additional health Freedom Charge provides per second to self from 110 to 100. |
![]() | – Added damage falloff for Maelstrom of Madness and Gamma Maelstrom. (Starting at 5 meters and reducing to 70% at 8 meters.) – Decrease shield value recovery rate after releasing Shield of the Seraphim from 80/second to 70/second. |
![]() | + Increased base health from 500 to 525. + Added immunity to control effects during God of Thunder (ultimate). |
![]() | – Reduce the Indestructible Guard gamma shield value for Hero Hulk from 250 to 200. |
![]() | + Increase Symbiotic Resilience bonus health ratio gained per lost health point from 1 to 1.2. + Increase base damage of his ultimate Feast of the Abyss from 40 to 50. |
Duelists
![]() | – Reduce additional health provided to self after refreshing Vibranium Marks with Spirit Rend from 40 to 30. – Upper limit of additional health lowered from 120 to 75. |
![]() | + Increase the range of Edge Dancer‘s first effect from a 3-meter radius to a 5-meter radius. + Reduce the time required for Fleet Foot to recover from 0 stamina to full from 12s to 4s. + Reduce time required for Electro-Plasma Explosion (ultimate) to reach max power from 1s to 0.6s. |
![]() | – Slightly reduce the spread angle between every two Blast Arrows. – Reduce the triggering distance of Archer’s Focus passive ability from 60 meters to 40 meters. – Reduce max additional damage of Archer’s Focus from 80 to 70. |
![]() | – Reduce base health from 275 to 250. |
![]() | + Increase Umbral Incursion damage in Darkchild form from 115 to 135. |
![]() | + Increase the number of talons created by the Hand of Khonsu (ultimate) from 10 to 14. + Improve the explosion radius of the Hand of Khonsu talons from 4 meters to 5 meters. |
![]() | = Adjust the throwing feel of Monstro Spawn and Frozen Spawn for more accurate throwing. |
![]() | – Dance of the Butterfly is now blocked by Magneto’s Metal Bulwark and Hulk’s Indestructible Guard. |
![]() | + Reduced the spread of Deliverance and Adjudication weapons. |
![]() | + Increase Chaos Control‘s fixed damage from 50/s to 60/s. + Increase Chthonian Burst‘s projectile damage from 30 to 35. – Reduce the percentage damage per second from 5% to 3%. |
![]() | + Increase Wind Blade projectile speed from 100m/s to 150m/s and damage from 50 to 55. + Increase Bolt Rush damage from 70 to 80. + Omega Hurricane (ultimate) bonus health boosted from 350 to 450 with extra health now diminishing by 100 per second after conclusion. |
![]() | + New effect of Unbeatable Squirrel Tsunami (ultimate): squirrels rush to the nearest enemy after bouncing instead of randomly bouncing off walls. – Unbeatable Squirrel Tsunami health lowered from 600 to 300. |
![]() | + Increase bonus health provided by Bionic Hook and Tainted Voltage from 30 to 40. + Increase Roterstern’s projectile damage from 70 to 75. + Reduce damage decay for Roterstern from 65% at 40 meters to 60%. + Increase base health from 250 to 275. – Reduce area damage for Roterstern from 70 to 65. |
![]() | + Increase to base health from 300 to 350. – Reduce damage reduction ratio provided by Undying Animal from 50% to 40%. |
Strategists
![]() | + Reduce Dagger Storm cooldown from 15s to 12s. + Increase the number of dashes in Eternal Bond (ultimate) from 3 to 4. |
![]() | + Increase the healing of Joyful Splash from 140/s to 150/s. = Adjust It’s Jeff! (ultimate) range from a 10m sphere to a 10m radius, 5m high cylindrical spell field. |
![]() | – Increase the interval for switching between healing and damage in Fate of Both Worlds (ultimate) from 0.1s to 0.5s. |
![]() | – Reduce Nature’s Favor (passive) movement buff from 2.5m/s to 1.5m/s. |
![]() | + Increase the healing of Repair Mode from 60/s to 70/s. |
Team-Up Ability Changes

Some Team-Up abilities and seasonal bonuses also have adjustments for Season 1 of Marvel Rivals, which you can see below:
![]() ![]() | – Reduce Hawkeye’s seasonal bonus from 20% to 15%. |
![]() ![]() ![]() | – Reduce Hela’s season bonus from 20% to 15%. |
![]() ![]() | + Increase Namor’s Frozen Spawn damage from 25 to 27. + Increase the Frozen Spawn slowing effect applied to enemies from 25% to 30%. |
![]() ![]() ![]() | + Reduce the cooldown of Rocket Raccoon’s Ammo Invention from 45s to 40s. |
![]() ![]() | + Increase Magneto’s Metallic Fusion Projectile damage from 55 to 60. + Increase Metallic Fusion spell field damage from 30 to 35. |
![]() ![]() ![]() | + Reduce the cooldown of Storm’s Charged Gale from 20s to 15s. + Increase the damage of Charged Gale from 50 to 55. |
Marvel Rivals Season 1 balance update will go live when the season debuts on January 10, 2024, at 4 AM PST.
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