Marvel Rivals continues to evolve with another new season filled with content for players to explore. This time, the cast heads to Krakoa to experience the Hellfire Gala with Emma Frost and the X-Men. Find out what changes come to Marvel Rivals when the update goes live on April 11, 2025.
Related: All Marvel Rivals Season 1.5 Buffs, Nerfs, and More
Marvel Rivals Hero Balance Changes

Check the table below to see the complete list of buffs and nerfs. Buffs are marked with a ‘+’, nerfs are marked with a ‘-‘, and adjustments are marked with ‘=’. To see all of the game’s changes made in the Hellfire Gala, head to the Marvel Rivals Season 2 Balance Update page.
Vanguards
![]() | (–) Reduce base health from 675 to 650. (–) Reduce the shield value of Living Legend from 400 to 350. |
![]() | (–) Decrease Daggers of Denak damage per projectile from 18 to 16. (–) Reduce the Maelstrom of Madness conversion ratio of Dark Magic to damage from 1.3 to 1.2. |
![]() | (+) Increase base movement speed from 600 to 650. |
![]() | (–) Increase energy cost for Meteor M (Ultimate Ability) from 3100 to 3400. |
![]() | (+) Cyber-Web Cluster now has a chance to crit (+) Reduced movement speed penalty while firing Cyber-Web Cluster from 40% to 20%. (+) Increase baser health from 650 to 750. |
![]() | (–) Decrease the Embattled Leap damage reduction effect for The Thing and teammates from 30% to 25%. |
![]() | (+) Increase base health from 525 to 600. (+) Increase base movement speed from 600 to 650. |
Duelists
![]() | (+) New effect where Black Widow can directly shoot after releasing the second kick of Edge Dancer and after using Electro-Plasma Explosion (Ultimate Ability). |
![]() | (+) Reduce the slow effect while charging the bow from 30% to 20%. (+) Increase both instances of damage for Hypersonic Arrow from 50 to 55. (+) Improve the bow draw speed increase from 1.35x to 1.5x. (–) Decrease energy cost for Hunter’s Sight (Ultimate Ability) from 3700 to 3100. |
![]() | (+) Increase the Spell Field Damage of Piercing Night from 30 to 35. (+) Decrease the cooldown time for Soul Drainer from 12s to 10s. (–) Increase the cooldown time for Astral Flock from 12 seconds to 15 seconds. |
![]() | (=) Reduce the attack interval for Fire Cluster from 0.6 seconds to 0.5 seconds; the launch timing of the primary attack projectile has been advanced. (=) Increase the cooldown for Flaming Meteor from 12s to 15s, but add a new effect that grants 75 Bonus Health with falloff 3 seconds later at a rate of 30 per second. |
![]() | (+) Slightly reduce Iron Man’s hitbox size. (+) New feature: Gain 100 Bonus Health activating Armor Overdrive or Gamma Overdrive that starts falloff 5s later at a rate of 30 per second. |
![]() | (+) Increase base health from 350 to 375. (+) Boost the damage of Stretch Punch from 60 to 65 and from 75 to 80 while in the Inflated state. (+) Flexible Elongation New Effect: Enemies within range now suffer a 35% slow effect. (+) Reduce the Flexible Elongation cooldown from 10s to 8s. (+) During Brainiac Bounce, immediately gain Bonus Health equal to that gained when entering the inflated state. |
![]() | (+) Increase base health from 350 to 375. (+) Boost the damage of Stretch Punch from 60 to 65 and from 75 to 80 while in the Inflated state. (+) Flexible Elongation New Effect: Enemies within range now suffer a 35% slow effect. (+) Reduce the Flexible Elongation cooldown from 10s to 8s. (+) During Brainiac Bounce, immediately gain Bonus Health equal to that gained when entering the Inflated state. (=) Recude Elasticity gained from Elastic Strenth (passive) from 30 to 20. Elasticity from Stretch Punch increased from 5 to 10. (–) Bonus Health provided during Inflated state lowered from 450 to 400. |
![]() | (+) Increase the Crescent Dart projectile speed from 120m/s to 150m/s. (+) Moon Blade New Effect: Gain 25 Bonus Health with each enemy hit, up to a max of 100. 3s after Bonus Health stops increasing, start falloff with rate of 20/s (+) Speed up Moonlight Hook pull startup time after hit from 0.4s to 0.15s. (+) Extend duration of Hand of Khonshu (Ultimate Ability) from 3.5 to 4.5 seconds and increase the number of talons from 14 to 18. (=) The speed of the Hand of Khonshu hands increased, but a damage falloff mechanic was added, beginning at 1.5m and reaching a maximum of 70% at 5m. |
![]() | (+) Increat Chthonian Burst projectile damage from 35 to 40 and spell field damage from 35 to 40. (=) Remove Chaos Control percentage damage while increasing fixed damage from 60/s to 80/s. (=) Rework the slow effect of Reality Erasure to start at 1.5s with a linear increase to 35% slow over 3.5s. (–) Increase the cooldown of Mystic Projection from 8s to 10s, and reduce Phased state time from 2s to 1.5s. |
![]() | (–) Reduce Blaster Barrage damage from 80 per/s to 75 per/s. (–) New damage falloff mechanic for Blaster Barrage starting at 4m and maxing out at 80% reduction at 8m |
![]() | (–) Increase the cooldown time for Bionic Hook from 8s to 12s. (–) Reduce base dage of Kraken Impact (Ultimate Ability) from 100 to 80, but lower the culling threshold from 20% to 15%. |
![]() | (=) Increase Rage gained from Savage Claw hits from 7 to 10 while rage gained from Berkerk Claw Strike decreased from 7 to 5. (=) Reduce the Rage gained from Feral Leap from 20 to 10 and from Vicious Rampage from 20 to 15. Rage gamed from taking damage increased from 3 to 5. (–) Reduce the time an enemy is knocked down after impact from Last Stand (Ultimate Ability) from 1s to 0.75s. |
Strategists
![]() | (+) Karmic Revival (Ultimate Ability) now restores 30% of a fallen ally’s maximum health instead of a fixed 100 Health. (–) Increase the cooldown for Soul Bond from 30s to 40s. |
![]() | (+) After activating Eternal Bond (Ultimate Ability), the duration of the first three healing zones will no longer be calculated separately; instead, they will remain active until the duration of the final healing zone ends, at which point all will be removed together. |
![]() | (–) Decrease the shield value of Guardian Shield from 300 to 250. |
![]() | (–) Increase the Regeneration Domain cooldown from 25s to 30s. |
![]() | (+) Effects of Healing Flower and Allied Inspiration can be stacked, up to a maximum of 16s. (–) Reduced base health from 275 to 250. |
![]() | (+) Decrease the healing area of Repair Mode spheres from 70 health/s to 50 health/s, but add a new effect of one-time healing of 55 health on allies hit. Projectile speed reduction increased from 4.5m/s to 7m/s. (+) Reduce C.Y.A. (Ultimate Ability) damage boost from 40% to 25%, but add a new effect: during the ability’s duration, linked allies will receive an additional 100 Bonus Health points per/s, capping at 150. After breaking the link, bonus falloff starts after one seconds at a rate of 75 per/s. (–) Extend cooldown for Jetpack Dash from 6s to 10s; reduce dash distance from 10m to 8m. (–) C.Y.A. energy cost increased from 3700 to 4000. |
Team-Up Ability Changes

Team-Ups also saw some shifts during the launch of Season 2, with some new Team-Ups emerging, some familiar bonds breaking, and new allies entering existing synergies. See all the new Team-Ups and adjustments here.
New Team-Ups
![]() ![]() Arcane Order | (+) Doctor Strange gains 100 maximum health as the Team-Up Anchor. (+) Scarlet Witch unlocks a new magical Mystic Burst ability through her team-up with Doctor Strange. |
![]() ![]() Stars Aligned | (+) Captain America gains 100 maximum health and a 5% damage output increase as the Team-Up Anchor. (+) Winter Soldier unlocks the Stellar Impact ability through his Team-Up with Captain America |
![]() ![]() ![]() Mental Projection | (+) Emma Frost gains 100 maximum health as the Team-Up Anchor. (+) Magneto receives the Magnetic Resonance ability through his Team-Up with Emma Frost. (+) Psylocke receives the Soul Resurgence ability through her Team-Up with Emma Frost. |
Adjusted or Removed Team-Ups
![]() ![]() Ammo Overload | (-) Winter Soldier loses the Inifinite Grit ability from his Team-Up with Rocket Raccoon. |
![]() ![]() Chilling Charisma | (–) Namor lost the Frozen Spawn ability from his team-up with Luna Snow |
![]() ![]() Dimensional Shortcut | (–) Psylocke lost the Psionic Disc ability previously gained from her team-up with Magik. |
![]() ![]() ![]() Gamma Charge | (+) Namor gains Gamma Monstro ability through a new team-up with Hulk. (–) Doctor Strange loses the Gamma Maelstrom ability previously gained from his team-up with Hulk. |
![]() ![]() Metallic Chaos | (–) Team-Up Anchor, Scarlet Witch, removed along with the Metallic Chaos Team-Up Ability. (–) Magneto loses the Metallic Fusion ability from his Team-Up with Scarlet Witch. |
![]() ![]() ![]() Voltaic Union | (–) Team-Up Anchor, Thor, gets removed along with the Voltaic Union Team-Up Ability. (–) Captain America loses the Charged Aegis ability from his Team-up with Thor (–) Storm loses the Charged Gale ability from her Team-Up with Thor. |
New Characters and Content

Below, you’ll find all new additions to Marvel Rivals outside of balance updates.
New Vanguard: Emma Frost
Emma Frost joins Marvel Rivals as a Vanguard, using her mind control and diamond-hard skin to protect teammates from harm.
New Map: Krakoa
Additionally, Marvel Rivals adds a new map for Season 2: Krakoa: A Paradise for Mutants.
Season 2 Battle Pass: Flower of Krakoa
As with previous seasons, Marvel Rivals introduces a new Battle Pass: Flower of Krakoa, with 10 unique outfits for players to unlock should they choose to purchase. Several outfits are available for free.
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