FFXIV: Each of the class changes in Patch 6.18

See how your class stacks up in PvP after Patch 6.18!

Final Fantasy XIV, or FFXIV, offers regular updates to keep the game balanced and fresh. Patch 6.18 added several changes for PvP players. While not every class saw changes in this patch, the ones that did have substantial differences.

To see all the changes added in Patch 6.18, visit the FFXIV Lodestone. These changes include resolved issues and System updates. Otherwise, find each of the Patch 6.18 class changes below.

Related: FFXIV: All new content in Patch 6.2

FFXIV: PvP Class Adjustments

FFXIV Final Fantasy XIV Scions of the Seventh Dawn
Image via Square Enix

Paladin

  • Holy Sheltron
    • Damage reduction of the Knight’s Resolve effect reduced from 20% to 15%.

Marauder/Warrior

  • Onslaught
    • Base potency increased from 400 to 500.
    • Maximum potency increased from 4,000 to 5,000.
  • Orogeny
    • Base potency increased from 800 to 1,000.
    • Maximum potency increased from 8,000 to 10,000.

Dark Knight

  • Bloodspiller
    • Base potency increased from 4,000 to 6,000.
    • The threshold for reaching maximum potency changed from HP below 20% to HP below 25%.
  • Eventide
    • Base potency increased from 1 to 10,000.

Gunbreaker

  • Burst Strike
    • Potency increased from 6,000 to 7,000.
  • Hypervelocity
    • Potency increased from 2,000 to 3,000.
    • Barrier potency of the Junction Tank bonus increased from 5,000 to 6,000.
    • The potency increase of the Junction DPS bonus changed from 4,000 to 5,000.
    • Cure potency of the Junction Healer bonus increased from 3,000 to 4,000.

Ninja

  • Seiton Tenchu
    • Duration of the Unsealed Seiton Tenchu effect reduced from 10 to 8 seconds.

Machinist

  • Blast Charge
    • Now grants a movement speed increase when Overheated.
  • Aether Mortar
    • Potency increased from 4,000 to 6,000.
    • Barrier potency increased from 4,000 to 6,000.

Dancer

  • Honing Dance
    • Potency increased from 3,000 to 4,000.
  • Reverse Cascade
    • Potency increased from 5,000 to 6,000.
  • Fountainfall
    • Potency increased from 7,000 to 8,000.
  • Saber Dance
    • Damage bonus increased from 5% to 10%.

Black Mage

  • Burst
    • Barrier potency reduced from 16,000 to 12,000.
  • Superflare
    • Enemies under the effect of Umbral Freeze are now afflicted with status ailment commensurate with the number of stacks accumulated.
      • 1 stack: Heavy
      • 2 stack: Bind
      • 3 stacks: Deep Freeze
      • Duration: 2s

Summoner

  • Fester
    • Base potency increased from 3,000 to 4,000.
    • Maximum potency increased from 6,000 to 8,000.

Astrologian

  • Gravity II
    • The Heavy effect now only applies to the first target.
  • Gravity II (When executed after Double Cast)
    • The Bind effect now only applies to the first target.

For more on Final Fantasy XIV, including regular updates on the patch schedule, stay tuned to Press SPACE to Jump!

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Tai Hofmann

I'm Tai, the New Games lead, Writer, and Editor for Press SPACE to Jump. My first memory is forcing my parents to play 50-round games of Mario Party on the N64. Now I love games on all platforms and hone in on new releases. Some of my favorite titles include Final Fantasy XIV, Cuphead, God of War 2018, Persona 5, and Smash Bros.

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