Fire Emblem Engage: Best Advanced Class for Alear

Make the Divine Dragon a godsend on the battlefield.

Fire Emblem Engage lets players create an army to fight the forces of the Fell Dragon, but before you focus on your allies, you have to build the Divine Dragon. Find out what works best for the main character in Engage before you leave the safety of Somniel.

Alear’s Unique Advanced Class: Divine Dragon

Fire Emblem Engage best advanced class divine dragon alear
Screenshot by Tai Hofmann
WeaponProficiency
SwordA
ArtsB
Info via Fire Emblem Engage

The best class for Alear is their Unique Advanced Class: Divine Dragon. The Divine Dragon class grants access to A Rank Sword and B Rank Arts Proficiency. Players can combat Axe and long-range attack users like Tomes and Bows, thanks to a varied attack pool.

Related: Fire Emblem Engage: Best Advanced Class for Lapis

Recommended Emblem: Marth

Fire Emblem Engage Marth Emblem
Image via Nintendo

To make the Divine Dragon even more viable in Fire Emblem Engage, you need to pair them with an Emblem. Thankfully, the first Emblem you encounter best fits the protagonist. Add Marth to Alear to get the most out of this swordsman. Marth focuses on improving sword skills, avoidability, and damage dealt. The more you level up Emblems, the more Bond Effects you’ll have access to, so use your Engage skill to improve Marth’s Bond with Alear.

LevelBond EffectDescription
1PerceptiveIf the unit initiates combat, grant Avo +15 during combat. Avo increases with high Spd.
1Avoid +10Grants Avo +10.
1Divine SpeedThe unit performs an extra attack at 50% damage in combat.
1Lodestar RushUse to launch 7 consecutive sword attacks at 30% damage. It only hits the adjacent foe.
1RapierSword wielded by Emblem Marth.
Effective: Cavalry, Armored
2Sword Agility 1Grants Avo +at the cost of Crit -10 when using a sword.
3Break DefensesIf a unit’s attack breaks a foe, the unit makes an extra attack at 50% damage.
4Avoid +15Grants Avo +15.
5Skill InheritanceThe unit can inherit this Emblem’s skill.
6Sword Agility 2Grants Avo +15 at the cost of Crit -10 when using a sword.
7UnyieldingAt the start of the player phase, if HP is 20% or less, restore 20% of that unit’s max HP.
8Sword Agility 3Grants Avo +20 at the cost of Crit -10 when using a sword.
8Sword Prof.Proficiency with swords. Required for promotion to specific classes.
9Avoid +20Grants Avo +20.
10MercuriusSword wielded by Emblem Marth. Doubles user’s earned experience.
Info via Fire Emblem Engage

Once you hit level five in the Bond meter, you can start inheriting skills from Marth to use even without the ring equipped. Make sure to keep using it until at least this point.

For more on Fire Emblem Engage, stay tuned to Press SPACE to Jump!

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Tai Hofmann
Tai Hofmann

Writing Lead and Editor for Press SPACE to Jump. My first memory is forcing my parents to play 50-round games of Mario Party on the N64. Now I love games on all platforms and hone in on new releases. Some of my favorite titles include Cuphead, Final Fantasy XIV, God of War, Persona 5, and Super Smash Bros.

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