Fire Emblem Engage: Best Advanced Class for Anna

This pint-size warrior will run through the opposition.

In Fire Emblem Engage, each unit you find and recruit can take on multiple classes. While many of these units begin in Base Classes, they can move up to the Advanced Class after leveling up. If you’re wondering what Advanced Class works best for the adorable Anna, your search is over! See which option is the strongest for this unique unit.

Anna’s Advanced Class: Wolf Knight (Axe)

Fire Emblem Engage Anna wolf knight advanced class
Screenshot by Tai Hofmann
WeaponProficiency
AxeB
KnifeA
Info via Fire Emblem Engage

Thanks to Anna’s impressive Speed and Dexterity, she makes an amazing Wolf Knight. Wolf Knights are perfect hit-and-run fighters, but there are a few subsets to choose from. Because Anna already has proficiency with Axes, we suggest investing in the Axe-wielding Wolf Knight. B Rank Axe and A Rank Knife Proficiency make a solid set for this heavy-hitting unit.

Related: Fire Emblem Engage: Best Advanced Class for Clanne

Recommended Emblem: Ike

Fire Emblem Engage Emblem Ike
Screenshot by Tai Hofmann

Each unit in Fire Emblem Engage can equip an Emblem ring to grow stronger. Anna needs a ring that boosts her capabilities as an axe-wielder. The best bet for your Wolf Knight is Ike, the powerful axe specialist. Ike increases Defense, survivability, and Axe prowess for his user, making him an excellent choice for Anna.

The more you use a ring in battle, the more Bond Effects you’ll unlock. Each Bond Effect makes units stronger, so make sure to Engage often and take down enemies with Emblem abilities to level up quickly. Check each of the Bond Effects from levels one to ten below.

LevelBond EffectsDescription
1Defense +1Grants Def +1.
1DemolishBreak destructible terrain in a single blow when using Destroy
1ResolveIf the unit’s HP is 75% or less after combat, grant Def/Res +5 as long as HP stays below 75%
1Laguz FriendThe unit takes 50% less damage but sets the unit’s Avo to 0.
1Great AetherUse to grant Def/Res +5 for one turn. Next turn, attack a 2-space area and heal 30% of the damage dealt.
1HammerHammer of Emblem Ike. Smashes foes. Cannot follow up or strike first if initiating combat.
Effective: Armored
2Defense +2Grants Def +2
3RepositionUse to move an adjacent ally to the opposite side of the unit.
4Axe Power 1Grants Atk +2 at the cost of Avo -10 when using an axe.
5Skill InheritanceThe unit can inherit this Emblem’s skills.
6Axe Prof.Proficiency with axes. Required for promotion to specific classes.
7Axe Power 2Grants Atk +4 at the cost of Avo -10 when using an axe.
8Defense +3Grants Def +3
9Sword Prof.Proficiency with swords. Required for promotion to specific classes.
10UrvanHeirloom axe wielded by Emblem Ike. Grants Res +3.
Info via Fire Emblem Engage

Once you max out Ike, inherit his moves for permanent boosts!

For more on Fire Emblem Engage, stay tuned to Press SPACE to Jump!

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Tai Hofmann
Tai Hofmann

Writing Lead and Editor for Press SPACE to Jump. My first memory is forcing my parents to play 50-round games of Mario Party on the N64. Now I love games on all platforms and hone in on new releases. Some of my favorite titles include Cuphead, Final Fantasy XIV, God of War, Persona 5, and Super Smash Bros.

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