In Fire Emblem Engage, players must amass an army and fight hordes of enemies. Each unit under your command can take on other classes to better fit your playstyle. One of these units is Panette, an axe-wielding resident of Solm. You’ll have another powerful ally at your disposal once she joins the party, but how should you upgrade her? Find out what Advanced Class lets this fighter shine in battle.
Panette’s Advanced Class: Berserker

Weapon | Proficiency |
---|---|
Axe | S |
Panette starts with her preferred Advanced Class: Berserker. This class gives Panette superior Axe-handling skills, with her proficiency at an S Rank. Thanks to her high Physical Attack, Strength, and Hit rate, Panette is unmatched in close-range combat. You’ll want her at the front of the battlefield, meeting foes head-on.
Related: Fire Emblem Engage: Best Advanced Class for Timerra
Recommended Emblem: Ike

To make Panette stronger in a fight, you’ll have to outfit her with an Emblem. As a Berserker, Panette works best with Emblems that boost her Attack and Defense. Bonus points if they have an Axe for her to use. You’ll want to opt for Ike, as he’s the perfect partner to boost Panette’s key stats.
The longer your unit uses an Emblem and the more enemies they take down, the faster their Bond with that Emblem grows. You’ll want to keep a ring equipped until at least level ten to get a solid weapon when fighting alongside your Emblem.
Level | Bond Effects | Description |
---|---|---|
1 | Defense +1 | Grants Def +1. |
1 | Demolish | Break destructible terrain in a single blow when using Destroy |
1 | Resolve | If the unit’s HP is 75% or less after combat, grant Def/Res +5 as long as HP stays below 75% |
1 | Laguz Friend | The unit takes 50% less damage but sets the unit’s Avo to 0. |
1 | Great Aether | Use to grant Def/Res +5 for one turn. Next turn, attack a 2-space area and heal 30% of the damage dealt. |
1 | Hammer | Hammer of Emblem Ike. Smashes foes. Cannot follow up or strike first if initiating combat. Effective: Armored |
2 | Defense +2 | Grants Def +2 |
3 | Reposition | Use to move an adjacent ally to the opposite side of the unit. |
4 | Axe Power 1 | Grants Atk +2 at the cost of Avo -10 when using an axe. |
5 | Skill Inheritance | The unit can inherit this Emblem’s skills. |
6 | Axe Prof. | Proficiency with axes. Required for promotion to specific classes. |
7 | Axe Power 2 | Grants Atk +4 at the cost of Avo -10 when using an axe. |
8 | Defense +3 | Grants Def +3 |
9 | Sword Prof. | Proficiency with swords. Required for promotion to specific classes. |
10 | Urvan | Heirloom axe wielded by Emblem Ike. Grants Res +3. |
If Ike doesn’t fit your playstyle, we suggest grabbing another Emblem focused on Attack or Axes, like the all-around Emblem, Leif, and the offensive Roy.
For more Fire Emblem Engage, stay tuned to Press SPACE to Jump!