Fire Emblem Engage allows players to recruit and amass an army. With over 30 characters on your side, you’ll have plenty of options when customizing units. Along your journey, you’ll ally with most of the world’s royalty, including Timerra, the Princess of Solm. Find out how to make the most of this halberd-wielding hero by picking the suitable Advanced Class for her.
Timerra’s Unique Advanced Class: Picket

Weapon | Proficiency |
---|---|
Lance | S |
Like many other units in Fire Emblem Engage, Timerra has a unique class that only she can use. The Picket class focuses exclusively on Lance mastery. With S-Rank Lance capabilities, Timerra can attack foes at close and long range. While you won’t have many options in terms of weapon type, you’d be hard-pressed to find someone who uses a halberd quite like Timerra.
Related: How to change classes in Fire Emblem Engage
Recommended Emblem: Ike

To make Timerra even more robust, you’ll need to outfit her with an Emblem. Luckily, she’s the guardian of Ike’s Emblem, the best option for her. Ike’s Emblem boosts Atk and Def for his partner, halving all incoming damage. Because Timerra’s survivability isn’t the best on her own, Ike gives her the boost she needs to survive most attacks.
The longer a unit uses an Emblem, the higher its level will get. Each level grants Emblem users access to new abilities or Bond Effects. Reach level five, and your unit can inherit these practical skills and use them even without the Emblem equipped. You can see the skills from Ike’s ring from levels one to ten below, along with info on each of these Bond Effects.
Level | Bond Effects | Description |
---|---|---|
1 | Defense +1 | Grants Def +1. |
1 | Demolish | Break destructible terrain in a single blow when using Destroy |
1 | Resolve | If the unit’s HP is 75% or less after combat, grant Def/Res +5 as long as HP stays below 75% |
1 | Laguz Friend | The unit takes 50% less damage but sets the unit’s Avo to 0. |
1 | Great Aether | Use to grant Def/Res +5 for one turn. Next turn, attack a 2-space area and heal 30% of the damage dealt. |
1 | Hammer | Hammer of Emblem Ike. Smashes foes. Cannot follow up or strike first if initiating combat. Effective: Armored |
2 | Defense +2 | Grants Def +2 |
3 | Reposition | Use to move an adjacent ally to the opposite side of the unit. |
4 | Axe Power 1 | Grants Atk +2 at the cost of Avo -10 when using an axe. |
5 | Skill Inheritance | The unit can inherit this Emblem’s skills. |
6 | Axe Prof. | Proficiency with axes. Required for promotion to specific classes. |
7 | Axe Power 2 | Grants Atk +4 at the cost of Avo -10 when using an axe. |
8 | Defense +3 | Grants Def +3 |
9 | Sword Prof. | Proficiency with swords. Required for promotion to specific classes. |
10 | Urvan | Heirloom axe wielded by Emblem Ike. Grants Res +3. |
While Timerra and Ike were a great team in our playthrough, we suggest experimenting with other Emblems in yours. See what other Emblems offer and gain a few extra skills during your time with Fire Emblem Engage!
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