The MultiVersus Open Beta is finally out for PS4, PS5, Xbox One, Xbox Series X|S, and PC. While the game is in a test phase, Player First Games continues to update and adjust characters. Before the beta went live, the game director, Tony Huynh, shared patch notes with the community.
Because MultiVersus is a platform fighting game, balance is essential for keeping the playing field level and preventing certain characters from overpowering the rest. All information comes directly from the Player First Games Patch Notes page.
MultiVersus Season 1.05 Patch Notes

New Character: Black Adam!

- Black Adam joins the cast creating a new hierarchy of Power!

- Black Adam Cosmic Classic (Unlockable with 800 Gleamium in the shop). Skin grants additional candy during the Halloween event.
Arcade Alpha
- Classic Arcade Alpha is now live.
- Play with a friend and fight AI on three difficulties (Easy, Medium, Hard) and fight your way through variants of iconic characters.
- The higher the difficulty, the higher you rank when you finish Classic Mode.
- Easy: Bronze
- Medium: Silver
- Hard: Gold
- 1v1 and 2v2 have unique ratings, so play both types for separate scores.
- Medium and Hard Mode have three challenging Boss fights with a Nemesis Rival.
- More features joining Arcade Mode soon.
Silly Queue!
- Goofy and wacky modes made for more casual play join MultiVersus in this new queue.
- Silly Queue is the home for games with up to three modifiers for non-competitive play.
- Growth Spurt is the BIG new addition that has fighters grow as they deal damage.
- Item spawns and shrinking blast boxes come in for the final point.
- New modifiers coming soon.
Battle Pass extended to level 53!
- New rewards for the Premium and Free tiers of the Battle Pass are added at no additional cost.
Maps
Scooby Mansion (No Roof Version)
- A new variation of the Scooby Mansion map joins the different Queues of MultiVersus.
Space Jam (Experimental)
- Space Jam is available in Custom games or in the Lab.
- Currently in the test phase at Player First Games, tweaking before the map goes live in online play.
Sky Arena
- A new music track was added to the queue, randomly playing during battles.
General
- Attack Decay
- Level 1 of Attack Decay increased to 80% reduction of stun up from 60%
- Level 2 of Attack Decay increased to 90% reduction of stun up from 70%
- Level 3 of Attack Decay increased to 95% reduction of stun up from 80%
- Level 4 of Attack Decay increased to 97.5% reduction of stun up from 90%
- Adjusted item spawn so more items appear more often.
- The Spike and Aerial Moves section of the intro tutorial was removed.
New Cosmetics
Ultra Warrior Shaggy

- 800 Gleamium
Bugs Bunny Tune Squad (2021)

- 800 Gleamium
Bugs Bunny Tune Squad (1996)

- 800 Gleamium
Taz Tune Squad

- 900 Gleamium
BMO Announcer Pack

- 600 Gleamium
Black Adam Legendary Profile Icon

- 35,000 Gold
Character Updates
- + = Buff
- – = Nerf
- ~ = Change
- * = Bug Fix
Arya

- – Ground/Air Up Special
- Moved hit frames back 1 frame.
- Branching Side Special (Dagger Throw) on hit moved back 6 frames.
- – Ground/Air Side Special: Dagger Hitting Ally or enemy now returns 25% of cooldown (down from 50%)
- Betrayer Signature Perk: Dagger hitting Ally returns 25% instead of 50%
- Branching to Side Special (Dagger throw) on hit moved back 6 frames
- Dash to dagger from minimum travel time increased from 0.23 seconds to 0.275 seconds.
- *Fixed a bug where the knife remained in an enemy when they respawned if they died with the knife in them.
Batman

- – Air/Down Attack: 3 frames of end lag added.
Bugs Bunny

- ~ Ground Side Attack
- Increased knockback from 600 to 800 for the first 2 hits.
- Added knockback scaling from 0 to 0.5 on the first 2 hits.
- ~ Air Down Attack
- Pushed knockback angle to a more horizontal angle.
Finn

- * Ground/Air Neutral Special Attack: Removed errant hitbox on Finn’s body.
- – Air/Ground Neutral Special: 4 frames of end lag added to High-Five.
- High-Five had an almost instant recovery previously. Now there is a small window for punishing.
- – Air Neutral Attack
- Increased whiff lag by 5 frames.
Garnet

- + Ground Side Attack
- Added early cancel on hit for side-to-up attack combo.
- Increased side-to-down combo attack damage from 6 to 7 and knockback scaling from 12 to 15.
- + Ground/Air Neutral Special
- The speed of stacking Sing buff increased from 0.75 to 0.5 seconds.
- The duration of the Sing buff stack increased from 3.5 to 5 seconds.
Gizmo

- + Air Down Attack: Increased hitbox size to better match the visuals
Iron Giant

- Experimental tag removed
- – Air Down Attack: Branching into Side Ground Special (Grab) from landing now delayed.
- – Side Ground Special: Active hit frames startup delayed from 2 frames.
- Changes were implemented to prevent the infinite grab combo.
Jake

- – Air Down Attack:
- Start up active frames starts 1 frame later.
- Increased recovery by 3 frames after the third hit.
LeBron

- + Ground Down Attack: Attack now breaks armor when a basketball is equipped
Morty

- ~ Ground Side Attack: Reduced hit pause from 0.3 to 0.175 seconds when Hammer Perk is equipped.
- + Ground Side Attack: Tweaks to make combo hit 2 more likely to connect.
- ~ Air Down Attack
- Adjusted knockback angle for a more horizontal angle.
- Increased recovery by 1 frame.
- * Fixed a bug that prevented equipped from playing.
Rick

- Removed experimental tag
- * Fixed a bug where held items appeared in the wrong hand.
- * Bug fix that prevents summoning infinite Meeseeks.
- * Fixed bug where enemies would dodge out of portals and not get hit stunned.
Reindog

- * Ground Up Special: Fixed a bug where the Crystal would be invisible if it left the arena.
- * Air/Ground Neutral Special: Pully an ally when they are in the grace area of the Blast Zone will no longer ring out allies.
- * Ground/Air Down Special: Set the max size of Reindog’s fireball to be 7 times larger than the initial projectile.
- – Ground/Air Down Special: The fireball no longer spawns a firewall on cooldown.
- Nerf to cooldown version of fireball gives it more consequence.
- ~ Ground Side Attack: Combo attack 1 has knockback direction pushed up more.
- ~ Air Down Attack: Knockback angle increased, now more horizontal.
- – Air Side Special: Increased end lag by 4 frames.
- – Air Side Special: Moved back land canceling by 4 frames.
- + Air Side Special: Hitbox size increased by 50%.
Shaggy

- – Ground/Air Down Special: Using Raged Sandwich removes Rage buff.
- – Air Down Attack: On Hit, Dodge, and Jump branch pushed 4 frames later.
Stripe

- ~ Air/Ground Neutral Special: Stripe’s gun reload now takes 14 seconds but reloads all 3 shots. Any shot resets the reload time to 14 seconds.
- ~ Air Forward Attack: 5 frames of whiff recovery added to Forward Air.
- ~ Air Forward Attack: Hitboxes on Forward Air no longer hit behind Stripe.
- – General: Leap perk reduced speed from 50% to 35%. Duration reduced from 3 to 1.5 seconds.
- ~ General: Updated Stripe’s move list to better represent the move set.
Superman

- + General: Defense Meter Return reduced from 6s to 5s per tick.
- * Air Side Special: Prevent falling after a successful throw
- + Air Up Special: Increased knockback for a down throw from 525 to 425.
- On low damage, the down throw didn’t clear the opponent enough.
Taz

- * General: Fixed a bug where Taz couldn’t eat projectiles after getting knocked out.
- * General: The bug where chicken legs would spawn in the middle of the arena was fixed.
- * General: Taz’s default taunt now plays sticker emotes.
- General: Fixed a bug where Taz could walk with an eaten enemy if he got hit right when he ate a fighter.
Tom & Jerry

- * Ground/Air Up Special: Fixed a bug for Jerry’s rocket not properly applying projectile perks to the first enemy fighter hit.
- + Ground/Air Up Special: Increased cork ammo from 2 to 3.
Wonder Woman

- * Air Neutral Special: Fixed a bug where Wonder Woman using her lasso in the air would cause the landing animation to not play.
- * Ground/Air Up Special: Fixed the ground up special floating not triggering.
MultiVersus Season 1.04 Patch Notes

General
- Free-For-All mode is now in a more prominent position on the Play Menu. Previously hidden from view in the menu.
Characters
Stripe

Combat Stripe

- Stripe joins MultiVersus as the first chainsaw-wielding assassin.
- Unlockable with 2,000 Gold, 1 Character Ticket, or 700 Gleamium.
- Purchase the Combat Stripe Variant for 800 Gleamium
Announcer Packs

- Say 안녕하세요! (hello) to the Lady Rainicorn Announcement Pack. Players can purchase this item from the store for 300 Gleamium.
New Map
- A new map will appear in the custom game section of MultiVersus soon. The map won’t be available for quickplay games. More details soon!
MultiVersus Halloween Event
- Halloween is coming to MultiVersus!
- The event runs from October 15, 2022, until November 15, 2022
- Earn candy by playing games against other players and bots. Earn extra candy with Combat Stripe, Combat Gizmo, and different Halloween skins.
Halloween Candy Earning Breakdown:
Singles and FFA
- Candy earned for Singles win: 20 Candy
- Candy earned for Singles loss: 10 Candy
- Singles win in Halloween Skin: 40 Candy
- Singles loss in Halloween Skin: 20 Candy
Teams (Solo and Friend Games)
- Teams win: 20 Candy
- Teams loss: 10 Candy
- Teams win with one player wearing Halloween Skins: 40 Candy
- Teams loss with one player wearing Halloween Skins: 20 Candy
- Teams win with both players wearing Halloween Skins: 60 Candy
- Teams loss with both players wearing Halloween Skins: 40 Candy
Exchange Candy in the shop for rare items!
- Pumpkin Patch Profile Icon: 150 Candy
- Jack-O-Lantern Emote Sticker: 500 Candy
- Mummy Reindog Epic Variant: 3,000 Candy
- Calico Cake Epic Variant: 12,000 Candy
- Exchange 500 Candy for 10 Gold in the Candy Shop
Cosmetics
Mummy Reindog

- 6,000 Candy during Halloween Event
Calico Cake

- 15,000 Candy during the Halloween Event
Vampire Tom & Jerry

- 800 Gleamium
Frankenstein Iron Giant

- 1500 Gleamium
Witch Velma

- 1500 Gleamium
Black Lantern Superman

- 2000 Glemium
Black Lantern Wonder Woman

- 2000 Gleamium
Gameplay Systems
- Anti-Infinite System: Lowered same attack limit from 4 to 3 with this Patch. Using the same Attack 3 times in the same combo causes the Attack and all following combo moves.
- Dodge Meter System: Increased the time it takes to regain Dodge Meter charge to promote more careful use of the dodge system.
Character Updates
Legend
- + = Buff
- – = Nerf
- ~ = Change
- * = Bug Fix
Arya

- * Fixed an issue where dashing to Arya’s knife threw her downwards at high speed, often killing her.
- * Fixed an issue where Face Steal caused frame drops and desync.
- + Ground/Air Up Special: Enemies have 70% Knockback Influence instead of 100%.
- The goal is to make Up Special more consistent and skill-based for Arya players.
- + Ground/Air Side Special: Dash to Knife hits more consistently when traveling long distances to enemies.
- + Air Up Attack: The first hit drops out of combos less often.
- – General: Set passive dodge meter return from 6s to 7s.
Batman

- – Side Air Attack: Side air’s first Attack increased by 5 frames before Batman could cancel out of the move.
- + Side Air 2: Improved reliability for this Attack to hit.
- – General: Set dodge meter return from 6s to 7s.
Finn

- – General: Set dodge meter return from 6s to 7s.
Garnet

- + Ground Neutral Attack: Removed hurt boxes from Garnet’s hands and arms.
- + Gtround/Air Up Attack: Removed hurt boxes on Garnet’s hands and arms.
- + Side Jab Combo 1: Removed hurt boxes from Garnet’s hands and arms.
- + Air Up Special: Increased movement upwards to make the Attack a more powerful recovery and attack option.
- – General: Set dodge meter return from 3.5s to 6s.
Gizmo

- – Ground Side Special: Car no longer deals damage if Gizmo gets hit off.
- – Ground Side Special: The car needs to go faster before hitting others.
- The new minimum speed raised from 800 to 1400.
- – Up Special: Attaching to the same ally has increased cooldown. Up from 9s to 15s.
- – Up Special: Damage taken during the ride phase decreases additional attach time.
- – Air/Ground Down Attack: Piano attack takes longer to perform while attached to an ally and has increased recovery.
- + Neutral Special: Sing buff on enemies last longer. Duration increased from 5s to 7s and has a slower decay speed.
- Allows Gizmo to apply Silence more often.
- – General: Set dodge meter return from 6s to 9s
Harley Quinn

- – General: Set dodge meter return from 6s to 7s
Iron Giant

- * Fixed a bug that caused sticker emotes not to work on Iron Giant.
- * Iron Giant’s bolts no longer get destroyed by projectile-blocking effects like Wonder Woman’s Shield Bash.
- ~ Removed ability where Iron Giant would serve as a wall for enemies to bounce off.
- – General: Set dodge meter return from 6s to 9s
Jake

- – Neutral Air Attack: Added 4 frames of whiff lag.
- – Side Air Attack: Added 3 frames of whiff lag.
- – General: Set dodge meter return from 6s to 9s.
LeBron

- * Fixed an issue where the Silencer emotes would not let placers cancel out.
- – Air/Ground Neutral Special: Ally pass catch explosion has a slightly smaller blast.
- – General: Set dodge meter return from 6s to 7s
Morty

- – Air/Ground Down Special: Reduced duration of ally save from 5s to 4s.
- – Air/Ground Down Special: Cooldown increased from 38s to 42s.
- – Air/Ground Neutral Attack: Previously, knockback scaling increased by 1 for each grenade shot by the same blaster with no multiplier limit.
- Max multiplier now 3.
- – General: Set dodge meter return from 9s to 6s
Rick

- ~ Air/Ground Side Special: Various portal and teleporter positioning improvements.
- ~ Ground Up Attack: VFX better match Rick’s Whip hitboxes.
- – Ground Up Special: Increased whiff lag by three frames.
- – Ground Up Special: Charge damage multiplier reduced from 2 to 1.5.
- – Air Up Special: Reduced charging multiplier on KB and damage from 1.5 to 1.25.
- – Air/Ground Down Special: Knockback Multiplier on Polymorph lowered from 2x to 1.5x.
- – Air Side Attack: Reduced base KB from 1400 to 1350.
- – Air/Ground Neutral Special: Charged Neutral Blaster now has an ammo system. Rick starts with 2 ammo with 1 ammo recharging every 8s.
- The change was implemented to stop passive zoning gameplay.
Shaggy

- – General: Set dodge meter return from 3.5s to 6s.
Steven Universe

- – General: Movement speed lowered from 2175 to 2075.
- – General: Set dodge meter return from 6s to 9s.
Superman

- – Air Up Special: Down direction throw power reduced from 675 to 450.
- + Air Down Special: Eye Laser has three charges (up from 2), with one returning every 10s.
- – Side Air Attack: Reduced base KB from 1200 to 1100.
- Reduced charged KB multiplier from 1.5 to 1.25.
- – Neutral Air: Reduced base KB from 1200 to 1100.
- – General: Set dodge meter return from 2.5s to 6s.
Tom & Jerry

- + Ground Down Attack: Cancels earlier on hit by 3 frames.
- + General: Jerry’s HP increased from 9 to 10.
- – General: Set dodge meter return from 6s to 9s.
Velma

- * Fixed a bug where Velma’s Ice Vial could apply Ice even after fighters stopped standing in her Chem Spill.
- * Fixed Bug where Velma’s Ice could stack indefinitely.
- – Air/Ground Neutral Special: Cooldown on beam increased from 6s to 8s.
- – Air/Up Special: Increased whiff lag by 3 frames.
- – Air/Side Special: Reduced Active hit frames by 2 to better match the visuals.
- – General: Movement reduced from 2100 to 2050.
MultiVersus Season 1.03 Patch Notes

General
- Rich Sanchez joins the MultiVersus roster as a Mage-class character.
- XP required from levels 3-15 now doubled to help extend the journey.
- Loading performance improved on PS4 and Xbox One.
- Those who complete the tutorial in the future will get Shaggy instead of Wonder Woman.
- Wonder Woman is now purchasable with Gold and Gleamium.
- Attack decay steps added to the intro tutorial.
New Cosmetics
Chef Reindog

Golden Reindog
- Only purchasable with Gold

Tiger Millionaire Steven

Twitch Extension
- Minor visual bug fixes
- ‘Fighter Voting’ added for broadcaster polling. Audiences can vote on who they want streamers to play.
- Viewers who own MultiVersus can claim toasts free from Twitch channels using the extension.
Anti-Infinite Combo System
- New anti-infinite combo system that decays all subsequent attacks once the same Attack is used four or more times during the same combo. Adds soft cap to infinite combos.
- Choose four and eight directions for right-stick controls added to the settings menu.
Projectile System
- Projectile systems update continues in this Patch. Light projectile classification added to projectiles that deal no knockback.
- Only Light Projectiles are available in Multiversus currently: Neptr pies and Rick’s uncharged blaster.
Character Changes
- + = Buff
- – = Nerf
- ~ = Change
- * = Bug
All following images via Warner Bros. Games.
Arya

- * Overall Bug Fix: Fixed issues where Arya could deal more damage than intended.
- * Neutral Special: Fixed issues that cause hitboxes on stolen attacks to not land reliably.
- Updates to Arya’s up special are coming soon.
Bugs Bunny

- – Down Air Attack: Hitbox is slightly smaller to better match visuals.
Finn

- * Side Air Attack: No longer ignores air special limits when branching into this Attack.
- – Air Down Attack: Instant cancel on hits removed.
- – Ground Side Attack: Instant jump cancels on hit removed.
Garnet

- + Ground Down Attack: Garnet now retains some of the velocity moving into this Attack.
- + Ground Up Attack: Recovery reduced by three frames on hit.
- Should improve Garnet’s follow-up potential after successful attacks.
- + Air Down Attack: Hitbox’s active frames start two frames earlier.
- + Air Neutral Attack: Recovery reduced by three frames on hit.
- It should improve Garnet’s ability to follow up on successful attacks.
Gizmo

- + Jump Speed: Increased jump speed from 3400 to 3700.
- + Air/Ground Neutral Special: Music note lifetime extended from 9 seconds to 10.
- + Ground Side Special: The car is now considered a Heavy Projectile.
- + Air Side Special: Recovery reduced by five frames.
- + Air Down Special: You can now jump-cancel out of this Attack.
Harley

- * Down Special: Fixed issue where jack-in-the-box sometimes missed overlapping enemies.
Iron Giant

- * Neutral Special: Bolts no longer destroyed when exiting the blast box when Iron Giant isn’t knocked out.
Jake

- – Air/Ground Down Special: While in House and on the ground, Jake no longer bounces grounded enemies.
- – Ground Down Attack: Recovery increased by four frames on whiff.
LeBron

- ~Overall Change: Experimental Tag removed
- * Standard Bug Fix: Fixed Bug that caused the ball to disappear when thrown close to the enemy players.
Morty

- ~ Overall Change: Experimental Tag removed
Shaggy

- – Air Side Special: Recovery increased by three frames on whiff.
- – Air Neutral Attack: No longer breaks armor on the first hit.
Steven Universe

- ~ Change: Air/Ground Up Special: Smoother movement on the Attack to prevent hitching.
- + Ground Side Attack 1-3: Smoothed out the move so the attack doesn’t hitch.
- The first attack branches earlier into the second Attack.
- The second attack branches into the final Attack earlier.
- Forward movement during attacks increased to improve reliability.
- + Air Side Attack: Increased knockback scaling from 13.5 to 14.5.
- Steven’s horizontal kill power improved with this change.
- + Air/Ground Special: Increased projectile speed slightly.
- + Air/Down Attack: Hitbox’s active frames begin two frames earlier.
Superman

- – Ground Up Attack
- Reduced knockback scaling from 2.0x to 1.5x
- Charge cancel reduced by four frames
- The Attack is now more of a commitment with more risk.
- – Ground Neutral Attack: Charge cancels reduced by four frames.
- – Air Up Special
- Recovery increased by 12 frames on whiff.
- Lowered base knockback on the down throw
- Change made to reduce wall camping strategies.
Tom & Jerry

- ~ Ground Side Attack 1
- Hitbox active frames window increased by two frames.
- – Ground Side Attack 2
- Recovery increased by four frames on whiff.
- + Air Side Attack
- Three frames of reduced recovery
- Recover land cancel reduced by seven frames
- + Air/Ground Neutral Special: Jerry returns to Tom if he dies when attached to allies.
Velma

- * Ground Up Special: Fixed a bug where Velma’s vial didn’t apply stacks of Ice.
- ~ Air/Ground Neutral Attack
- * Bug Fix: Toodles speech bubbles no longer consume one additional ammo
- Ally Enhanced Speech bubbles no longer apply a stack of Weaken.
- * Air Down Attack: Pushed Knockback angle to be more horizontal.
- – Air/Ground Up Air
- Recovery increased by three frames
- – Air/Ground Neutral Special
- Ally-enhanced beam no longer applies a stack of Weaken.
- Ally enhanced beam base knockback reduced from 1750 to 1600.
MultiVersus Season 1.02 Patch Notes

General
- Gizmo joins the roster in patch 1.02.
- Spectator mode now shows Team Colors correctly.
Hitbox/Hurtbox Update
Patch 1.02 includes an overhaul for the hitbox/hurtbox system in MultiVersus. This update changes hitboxes and hurt boxes to better match the character animations in-game. Player First Games will update the system with patches as needed should problems arise. This update is the first step towards genuinely accurate hitbox/hurtbox detection. While more work is coming, the foundation for permanent fixes is here in Patch 1.02.


Changes
- Hurtboxes updated on every character.
- Hitboxes updated on most attacks. Specific adjustments may not be in these patch notes.
Projectile Systems Update
Patch 1.02 also includes the first portion of the projectile systems update. Because Player First Games feels players shouldn’t need to memorize so many different projectile interactions. This update aims to standardize global projectile behaviors so players can better adapt to them. This change is the first part of the projectile systems update, and more updates will come in a future patch.
Changes
- Standardized opposing projectiles to always clank, destroying both projectiles
- Introduction of the Heavy Projectile. Heavy Projectiles break enemy projectiles and only clank with other Heavy Projectiles and cannot be reflected.
- Barriers and buffs that block projectiles are more consistent when blocking all projectiles.
- Exploding Projectiles no longer hit fighters that blocked them.
Directional Action Key Mapping for Keyboard
- Directional attacks and Specials can now map to specific keyboard keys without fast falling.
- There are eight new keyboard binds (Up Attack, Right Attack, Down Atack, Left Attack, Up Special, Right Special, Down Special, Left Special).
Miscellaneous Gameplay Updates
- Adjusted character mesh vertical offsets to prevent floor clipping on characters’ feet. Adjusted floor collision on the following maps: Scooby’s Haunted Mansion, Cromulons, Cromulons (1 vs. 1), Tree Fort (1 vs. 1), and all Sky Arena maps.
- Wall, floor, and ceiling bounces no longer restore Dodge Meter energy.
- Improved input handling on Attack/Special executions simultaneously as a jump. In the past, jumps could interrupt Attacks and SPecials, leading to “ignored” actions. This change improves the responsiveness of short hop Attacks and Specials.
General Perk Updates
- Clear The Air: Updated description for this Perk that clarifies it only works via non-Heavy Projectiles
- Ice To Beat You!: Projectiles will only apply Ice debuff to fighters that Ice doesn’t already debuff.
- Change previously added to online matches now joins the local play games.
- I’ll Take That: Unstacked cooldown refund decreased from 0.5s to 0.25s.
- Make it Rain, Dog!: Unstacked projectile speed buff reduced from 20% to 10%
- Stacked Projectile Speed Buff reduced from 25% to 20%
- Perk description not updated until next Patch
- Sturdy Dodger: Fixed an issue where the Perk wouldn’t stack properly
Maps
2v2 Tree Fort Map
- Trampoline tree health reduced from 30 to 15.
Trophy’s EDGE.
- Fix for minor asymmetry in the central platform’s collision. It is now perfectly centered.
Cromulons and Cromulons (1 vs. 1)
Added a new floating platform to both versions of Cromulons.
MultiVersus Character Changes (1.02)
Legend
- + = Buff
- – = Nerf
- ~ = Change
Arya
- + Assassin Passive: Removed 5% additional damage debuff.
- – Air/Ground Up Special: Reverted to Early Acces version.
- ~ Air/Ground Up Special: Fixed Bug causing Arya’s dash on hit to stop working after Taz becomes a chicken.
- ~ Air/Ground Neutral Special: Fixed an issue with extended lingering hitboxes on Arya’s stolen face neutral special.
Batman
Player First Games is watching Batman closely. Projectiles Systems update allows other projectiles to destroy the Batarang. Batman won’t see further adjustments until the developers know how this plays out. Batman’s Batarang changes aim to improve counterplay for Batarang.
- ~ Air Down Special: Knockback angle changed to send victims further horizontally
- ~ Air Side Attack: Landing the Attack allows carrying movement momentum earlier
- + Ground Down Special: Fixed Bug that prevented Projectile Sidestep from dodging all projectiles.
- + Ground Side Attack: Fixed a bug causing a first jab delay going into jab two playing online.
Bugs Bunny
Bugs Bunny continues to be far safer than other characters, with few punishment windows thanks to land-canceling recovery. New active frames adjustment and global hurtbox updates hopefully make Bugs Bunny’s up-air Attack more manageable for opponents.
- ~ Air Side Special: Rocket now considered Heavy Projectile.
- A purple effect is added to indicate this projectile can break armor.
- ~ Air Up Special: Rocket is now considered Heavy Projectile.
- Barriers and buffs that block projectiles now deactivate the safe hitbox until the safe gets hit again.
- ~ Air/Ground Neutral Special: Safe now classified as Heavy Projectile
- Barriers and buffs that block projectiles deactivate the safe hitbox until the safe gets hit again.
- – Air Down Attack: Recovery land cancel window delayed two frames.
- – Air Side Attack: Recovery land cancel window delayed three frames.
- – Air Up Attack: Hitbox active frames reduced
- – Ground Neutral Attack: Frame window to cancel into another Ground Neutral Attack delayed.
- – Weight: Lowered from 55 to 50.
- – ‘Comin’ Through Doc’ Signature Perk: Hitbox active duration lowered from 0.5s to 0.25s.
Finn
- + Assassin Passive: Removed 5% damage taken debuff.
- + Passive: Increased starting Gold from 100 to 200.
- + Air/Ground Neutral Special: Fixed an issue where the shockwave from high-fiving an ally wouldn’t also hit enemies.
- + Air Up Special: Adjusted vacuum hitbox to more consistently combo into the final hit.
- + Ground Down Attack: Increased minimum distance traveled.
- Adjusted vacuum hitbox to more consistently combo into the final hit.
Garnet
- + Air/Ground Neutral Special: When Garnet bubbles a projectile, the projectile won’t hit her or her allies until the bubble expires.
- + Air/Ground Side Special: Increased projectile speed from 2000 to 2200.
- Recovery frames lowered to allow follow-up combos after hit.
- + Air Side Attack: Side attack one on-hit cancel window moved earlier.
- Side attack one combos better into Side Attack two.
Harley
- + Assassin Passive: Removed 5% additional damage debuff.
- + Movement Speed: Increased from 1825 to 1875.
Iron Giant
- – Passive: RAGE mode gray health reduced from 30 to 15.
- – Air Up Attack: Reduced damage from six to five.
- – Air/Ground Neutral Special: Ability and ammo cooldowns are now static. Cooldown reduction perks or buffs don’t impact static cooldowns. Consuming an item or Iron Giant art still grants one bolt.
- Cooldown increased from 23s to 25s.
- – Air Neutral Attack: Whiff Recovery increased.
Jake
- ~ Air/Ground Neutral Special: If Jake eats multiple opponents, he spits them all out on the first spit.
- Spitting no longer counts towards air special count. Jake can now aerial spit even after exhausting his air specials.
- Spit opponents classified as projectiles.
- Weakened stacks applied on hit reduced from five to two.
- – Air/Ground Down Special: Attack duration reduced to three seconds from infinite duration.
- You can no longer hit the same enemy multiple times.
- ~ Air Side Attack: Whiff recovery increased by six frames.
- Land cancel window delayed, matching increased whiff recovery.
- On-hit cancel window starts two frames earlier, giving the opponent more of a window to punish Jake for a missed attack. Jake also has more opportunities to follow up on a successful attack.
- – Air Down Attack: Damage reduced on the first two hits.
- The third hit ignite duration reduced from 1s to 0.5s
LeBron
- ~ Air Down Attack: Knockback angle pushes more horizontal.
- + Basketball: Enemies can no longer hit the basketball.
- Basketball will always bounce back when blocked by projectile-blocking effects.
- + Ball Ground Neutral Special: Ground pass projectile speed increased (air version unchanged)
- + No Ball Air Side Attack: Hitbox active frame window moved to three frames earlier.
- + Ball Ground Up Attack: Hitbox active frame window moved earlier.
- On-hit cancel window moved earlier to allow for more reliable combo follow-ups.
- + Ball Ground Down Attack: Cancel window moved earlier.
Morty
- + Passive: Ally grenade passive now enabled.
- ~ Air/Ground Neutral Special: Ammo cooldown increased from 12s to 13s.
- Knockback scaling increased from 23 to 25.
- Allies can now knock back grenades with their projectiles. Enemy projectiles destroy grenades
- ~ Air/Ground Down Special: Fixed issues where Morty or his partner randomly pulled back to the save point. This ability only triggers when an ally is near the blast zone now.
- + Air Side Special: Portal aim reticle now only shows for the Morty players in online matches.
- + Ground Side Special: More consistent hits on projectiles.
- ~ Air/Ground Neutral Attack: Fixed issue where the blaster could spawn two shots when fired.
- Knockback direction is based on projectile velocity now.
- Knockback scaling increased.
- + Ground Side Attack: Full jab combo directly connects more reliably.
- + ‘Extra Fleeb Juice’ Signature Perk: Now cleans up Tom & Jerry mousetrap and Garnet’s electric zone
Reindog
- + Air/Ground Neutral Attack: Enemies can’t hit spit projectiles anymore.
- + Air Up Attack: Vaccum knockback applies to the first hit to help two hits chain together more reliably.
- – Ground Neutral Attack: Holding down and dodging no longer cancels into the next Attack as quickly to prevent the rapid firing of the projectile attack.
Shaggy
- ~ Rage Air/Ground Down Special: Super sandwich now classified as Heavy Projectile.
- ~ Air/Ground Side Special: Bug fix allows players to branch into other attacks on hit for non-rage side specials.
- – Ground Down Attack: Armor removed from the Attack, and knockback angle pushed for more horizontal impact.
- – Weight: Lowered from 76 to 68.
- – Ground Up Special: Jump cancel in ground up air special delayed to prevent a true combo into Air Up Special. The move was killing at an unexpectedly low damage level.
Steven Universe
- – Air/Ground Up Special: After spawning two shields with his Up Special, Steven must land on solid ground before he can generate more shields.
Superman
- ~ Air Up Special
- Fixed Bug where Superman grabbed enemies from far away when bouncing off of walls.
- Later, startup on active hit frames.
- ~ Air Side Special: Fixed Bug where Superman could grab enemies from far away as they bounced on the walls.
- Flight speed reduced after Superman grabs an enemy so that the Attack won’t carry enemies as far.
- Air/Ground Down Special: Now has an ammo cooldown. Superman Spawns with two ammo. One new ammo returns every eight seconds.
- Added to prevent heat vision camping.
- – Ground Down Attack: Hitbox active frames reduced.
- – Ground Up Attack: Hitboxes adjusted for the Attack so it won’t hit behind Superman.
Taz
- ~ Skins: Beachcomber Taz’s hat fixed to look more like his profile icon.
- ~ Passive: Max Tasty stacks increased from 16 to 18.
- Chicken movement speed reduced from 1550 to 1200.
- Chicken maximum health reduced from 30 to 15.
- Chicken duration reduced from eight seconds to six seconds.
- + Air/Ground Neutral Special: Taz can now eat and spit Bug’s safe, Bug’s Rocket, and Shaggy’s Super Sandwich.
- Eating an enemy in the air now applies two stacks of Weakened.
- + Air/Ground Side Special: On-cooldown tornado duration increased from 0.25s to 0.45s.
- +Air/Ground Down Special: Recovery frames decreased to allow consistent combo follow-ups.
- +Air/Ground Up Special: allows canceling to dodge and jump and escape while in the air.
- ~ ‘Iron Stomach’ Signature Perk: Anvil classified as a Heavy Projectile.
- – ‘I Gotta Get In There!’ Signature Perk: Taz’s ally can only enter the dogpile once per use.
Tom & Jerry
- ~ Jerry Air/Ground Up Special: Jerry no longer hits enemies immediately after the rocket explodes (damage compensated)
- – Jerry:
- Jerry is now classified as a Heavy Projectile while flying through the air.
- Jerry longer refreshes his cooldown if he dies attached to an ally.
- Reduced cork ammo from three to two (Cork ammo, while connected to a partner, remains the same)
- – Air Side Attack: Added three frames of recovery
- The land cancel window was delayed by three frames.
- – Ground Side Attack: Jab one hitbox active frame window moved to two frames later.
- – ‘Dynamite Split’ Signature Perk: Split Dynamite sticks now detonate when hitting terrain.
Velma
- ~ Passive: Instead of calling the police, Velma now calls the Mystery Inc. gang in the Mystery Machine to take enemies away.
- – Air Up Special: No longer applies weakened stack on hit.
- – Air/Ground Neutral Attack: No longer heals Velma when she hits an ally with a speech bubble.
- – Movement Speed: Reduced from 2200 to 2100.
- – Weight: Reduced from 55 to 52.
Wonder Woman
- ~ Air/Ground Neutral Special: Lasso is no longer classified as a projectile.
- ~ Ground Down Attack: No longer breaks projectiles during the charge period.
- – Weight: Reduced from 76 to 71.
- – Movement Speed: Reduced from 2250 to 2225.
MultiVersus Season 1.01 Patch Notes

General
- Morty arrives with Patch 1.01.
- All updates are server-side in this Patch, meaning that Online Play is the only thing affected by the following changes.
General Perks
- Ice To Beat You!: Projectiles only apply the Ice debuff to fighters not already rebuffed by Ice.
- I’ll Take That: Unstacked cooldown refund dropped from 0.5s to 0.25s.
- Stacked cooldown reduced from 1s to 0.5s.
MultiVersus Character Changes (1.01)
Legend
- + = Buff
- – = Nerf
- ~ = Change
Arya
- + Assassin Passive:
- Reduced the extra damage taken by Arya from 14% to 5%.
- The description of this Perk won’t update until the next Patch.
- The Passive is under review and may be removed entirely in a future update.
- Reduced the extra damage taken by Arya from 14% to 5%.
Finn
Because Finn’s backpack saw a nerf, other moves are getting buffed.
- + Air/Ground Neutral Special
- Increased base damage from 5 to 6
- + Air/Ground Down Special (B.M.O. Chop)
- Damage buffed from 18 to 20
- Increased Knockback Scaling, up from 18 to 20
- + Assassin Passive:
- Reduced the amount of damage taken by Finn from 14% to 5%.
- The description of the Perk won’t update until the next Patch.
- The Passive is under review and may be removed entirely in a future update.
- Reduced the amount of damage taken by Finn from 14% to 5%.
Garnet
Garnet buffs are coming in the next Patch.
Harley Quinn
- + Assassin Passive:
- Reduced the amount of damage taken by Harley from 14% to 5%.
- The description of the Perk won’t update until the next Patch.
- The Passive is under review and may be removed entirely in a future update.
- Reduced the amount of damage taken by Harley from 14% to 5%.
Iron Giant
Because Iron Giant dominates at all skill levels with abnormally high win rates, PFG made changes. Iron Giant, paired with Velma, caused too few windows of opportunity for opponents. The update addresses these problems.
- – Air/Ground Neutral Special:
- Increased cooldown from 23s to 25s.
- – Air Up Attack:
- Hit boxes smaller and more accurately fit the attack visuals.
- – Air/Ground Up Special:
- Reduced damage by one, and the base knockback on the final hit.
- + Air/Ground Down Special:
- Allows Iron Giant to cancel out of Cannonball if it hits an enemy.
Superman
- ~ Fixed a bug that allowed Superman to grapple enemies that bounced off of walls even if his hitboxes didn’t connect.
Taz
Taz buffs are coming during the next Patch.
Velma
- – Air/Ground Down Special:
- Velma’s Educated buff reduced cooldown return from 75% over 8 seconds to 50%.
MultiVersus Season 1 Patch Notes
Season 1’s first Patch debuted on August 15, 2022, with the following changes:

General
- Morty debuts on 8/23. He is MultiVersus’s first Plumbus-wielding character.
- This Patch comes in two parts. The first Patch was released on 8/15, with the second part coming a few days later. Most changes come on 8/15
- New Character Rotation (August 15 to August 29)
- Arya
- Batman
- LeBron
- Steven Universe
Meta Systems
- Free Rotation Characters now have an icon in character select menus to identify them.
- Battle Pass experience increased to ten for wins and five for losses (previously five for wins and three for losses.)
- Disabled class-based Battle Pass missions other than Tanks.
- Lowered seasonal mission requirements.
- Ring out a player from the top of the map, side of the map, and bottom of the map 50 times (previously 75)
- Get 50 assists (previously 125)
General Perks
- Clear the Air – Increased Consistency on perk effect.
- A future patch will address inconsistencies with Velma’s speech bubbles and Batman’s Batarang.
- Make it Rain, Dog! – Projectile speed is now correctly applied to thrown items.
- Painted Target – Fixed an issue where projectiles weren’t applying bonus damage.
- Retaliation Ready – Reduced unstacked gray health from 3 HP to 1 HP for three seconds.
- School Me Once. . . – Increased consistency on projectile block spawn.
- Slippery When Feint – Fixed an issue where evade distance didn’t increase on hit cancels.
- Snowball Effect – Fixed an issue where projectiles weren’t applying bonus damage.
- Static Electricity – Increased consistency on projectile electric damage application with this Perk. Thrown items will also apply Electricity now.
Gameplay Systems
- Ice Debuff – Movement speed slow at one stack reduced from 20% to 15%.
- Ability Cooldowns – fixed a bug where cooldowns would not trigger if used near an ally Jake.
Gameplay Modes
- Free For All: Fixed Bug where pop-up text would display the incorrect point value.
UI:
- Announcer Pack – Previews are now available for announcer packs before unlocking them.
Tutorials
- Various Bug Fixes
- Fix for tutorials toggling stage hazards off in other game modes.
- The down spike tutorial has been fixed and now requires spikes instead of aerial attacks.
- Reindog tether in the intro tutorial no longer counts if you pull your ally after rung out.
- Fix for Shaggy falling off the map during the aerial combat tutorial demo.
- Added a wall to the second step of the KBI tutorial.
Glossary and Terms
- New Terms
- Added Block, Hazard, Wall Fatigue, and Wipe to the glossary and updated move lists accordingly.
MultiVersus Character Changes (1.00)
Legend
- + = Buff
- – = Nerf
- ~ = Change
Arya
Changes added to make combos more consistent and successful with Arya at lower skill levels.
- + Air/Ground Up Special: Hitting a fighter more accurately launches them at an angle for follow-up attacks.
- + Air Up Attack: The first hit more accurately combos into the second hit.
- + Neutral Air Attack: Has earlier branching on hits.
- + Ground Side Attack: Arya will retain velocity on the first hit of the side attack.
- ~ Air/Ground Neutral Special: Fixed the Bug where Arya wouldn’t copy over capsule hitboxes on regular neutral attacks when stealing a fighter’s face.
- Arya’s hurtbox now matches her disguise when Face Stealing.
- Fixed a bug where Arya’s disguise attack hitbox got disconnected.
- Another bug addressed where players used Arya’s original hitboxes during disguise attacks.
- Bug fix stops Arya’s disguise hitboxes from staying active during regular attacks.
Batman
- ~ Air/Ground Side Special: Fixed a bug where Batman would overshoot his Grapple destination if the target dodged.
- Increased the overshooting distance when grappling to an ally.
- Fixed Batman’s Grapple falling short during high latency games.
- – Ground Side Attack: The first hit adds three frames of whiff recovery.
- – Air/Ground Neutral Attack: (coming in Patch two) Picking up the Batarang now refunds 9.45s of the cooldown (down from 11.55s.)
Bugs Bunny
Bugs Bunny was far too safe in almost every maneuver. Bugs now has additional whiff windows for more punishment options.
- ~ Air Up Special: Fixed an exploit where Bugs could spawn two rockets.
- ~ Air Side Special: Fixed an exploit where Bugs could spawn two rockets.
- ~Air/Ground Neutral Special: Removed exploit where Bugs could generate multiple safes without cooldown.
- Safe HP reduced from 16 to 14.
- ~ Air Down Special: Bugs’ old tunnels now disappear when he creates new ones.
- – Air Up Attack: Added four frames of whiff recovery.
- – Air Side Attack: Increased whiff recovery by five frames.
- – Air Neutral Attack: Increased whiff recovery by five frames.
- – Ground Down Attack: Pie max lifetime set to eight seconds (previously infinite.)
- Pie no longer applies a Slow effect.
Finn
P.F.G. applied changes to Finn due to his overpowering presence, which felt too safe and had low punishment windows. He recovered too quickly, and these changes are the start of balance to be concluded when Hit box foundational updates release soon.
- – Passive: Attack impacted by Attack Decay no longer spawn coins.
- Finn spawns with 100 Gold instead of 200 Gold now.
- + Air Down Special: Fixed an issue where the gem required 200 Gold to generate. Gem now requires and costs 100 Gold.
- – Air Side Special: Added additional whiff recovery.
- – Ground/Air Up Special: Reduced the strength of the vacuum effect on the backpack.
- Weaker hits from the backpack no longer overpower stronger knockback from other attacks.
- Missing with all hits still drops a coin.
- Added a whiff recovery.
- Hitboxes better match the Attack now, with a hitbox overhaul coming soon.
- – Air Side Attack: Reduced active frames, so Finn doesn’t hit fighters behind him.
- – Ground Down Attack: The distance Finn covers with this Attack now scales to how charged the Attack is.
- – Ground Side Attack: Increased whiff recovery on the first hit.
- + On The House perk: Fixed the issue where Finn still spent Gold on gems spawned by this Perk.
- Slightly reduced launch speed of gems spawned by the Perk.
Garnet
- + Air/Ground Neutral Special: Song activation starts earlier (frame 12 instead of frame 30.)
- ~ Air/Ground Down Special: Fixed a bug where Garnet stopped down special when met by Iron Giant’s collision.
- + Air Neutral Attack: Slightly higher base knockback.
Harley Quinn
- ~ Stuffie Bat: Harley bomb VFX smaller to better match explosion radius.
- + Weight: Harley’s weight increased from 42 to 44.
Iron Giant
- ~VFX: Global Fighter VFX better matches Iron Giant’s size without overpopulation of the screen.
- – Air/Ground Down Special: Fixed an issue where VFX trails persisted and cluttered screens.
- Cannonball attack no longer works when out of air specials.
- The knockback angle has more horizontal influence.
- Fixed infinite bouncing on enemies near the ground.
- – Air/Ground Neutral Special: Gray Health from activation reduced from two + number of bolts for five seconds to the number of bolts for three seconds.
- Gray Health from ally overlap reduced from 5 HP for five seconds to 3 HP for three seconds.
- ~Ground Forward Special: Iron Giant grabs accurately blocked by incompatible states.
- – Air Up Attack: Can’t hit the same target multiple times anymore.
- – Air Neutral Attack: The final hit knockback angle changed to send fighters horizontally from Iron Giant
- Increased knockback scaling
- – Ground Up Attack: Gray health from scrap reduced from 3 HP for five seconds to 2 HP for three seconds.
- ~Ground Forward Attack: Fixed attack decay not starting for all parts of the forward attack combo.
- Ground Down Attack: Gray health from art reduced from 10 HP for ten seconds to 6 HP for three seconds.
Jake the Dog
- – Air Down Attack: Removed instant cancel out of the Attack to stop infinite skateboard attacks.
- – Ground Up Attack: Additional whiff recovery and slightly later charge cancel window for more committal attacks.
LeBron
- ~ Air/Ground Side Special: LeBron’s solo dunk no longer spawns a shockwave on the ground.
- The Alley-Oop teleport version of the LeBron dunk generates a shockwave that launches fighters into the shockwave. The final hit applies Weakened debuff.
- Solo dunk knockback and hitbox size increased
- ~ Ground/Air Down Special (No Ball): Adjusted to prevent ball spam.
- + Air Side Attacks: Branches earlier on hit; fix for hitbox hitting behind LeBron too much.
- + Air Neutral Attack: Branches earlier on hit to increase combo potential.
- Fix for the ball neutral air branching into no ball neutral air.
- + Ground Side Attack/Ground Down Attack: Removed shared attack decay from Side Attack and Down Attack.
- + Ground Side Attack: Three-hit combo hits more consistently.
- ~ Ground Neutral Attack: Fixed the angle of the Attack.
- ~ Basketball: Fixed some team color issues when reflecting Lebron’s basketball.
- ~ Hot Hands perk: When an ally catches a no-look pass equipped with the Hot Hands perk, the basketball pass buff emits flames to let partners know they will throw an ignited basketball.
Reindog
- + Air Up Special: Removed hit pause on an ally that threw Reindog when connecting in ball form.
- – Air/Ground Neutral Special: Increased cooldown from 13s to 14s.
- + Air Up Attack: Hitbox size increased.
Shaggy
Changes applied to stop Shaggy Side Special spam and make it more punishable.
- – Rage Air Side Special: Recovery increased by two frames; Attack now matches Rage ground side special.
- Addressed the issue where Shaggy performed two rage specials.
- + Rage Ground Down Special: Shaggy’s shockwave launches fighters into a final hit that applies Weakened debuff.
- – Ground/Air Side Special: Added four frames of whiff recovery.
Steven Universe
- – Ground Down Special: Watermelon Steven’s ability cooldown begins when Watermelon Steven rings out.
- ~ Air Neutral Attack: No longer has an animation hitch.
- ~ VO/SFX: Fixed an issue where Steven’s intro VO lines failed to play.
- ~ Taunt: Fixed issue where Steven could only perform an up taunt.
Superman
- – Ground Neutral Attack: Added additional whiff recovery.
- – Ground Up Attack: Added additional whiff recovery.
- – Ground Down Special: Added additional whiff recovery.
Taz
These are the first of the reworks for Taz after the Tornado debuffs.
- Chicken Debuff
- ~ Fixed bug where transformed fighters received buffs that didn’t appear when changed back.
- – Reduced chicken duration from ten seconds to eight seconds.
- + Increased the size of chickens.
- + Air/Ground Down Special: Adjusted projectile movement direction of Taz’s spit projectiles for more forward projection.
- + When Taz spits a projectile back at a fighter, it maintains its original speed.
- + Air/Ground Neutral Special: If Taz eats a projectile that can’t be spit back out, he will refresh a count of his core ability.
- PFG increased the hit collision’s size for Taz eating projectiles on his neutral special and made it possible to eat projectiles a few frames earlier.
- Taz deals one stack of Weakened debuff every time he chews an enemy.
- We fixed a bug that allowed ground movement after eating an enemy fighter.
- – Air/Ground Up Special: Damage reduced from ten to nine, and base knockback reduced from 1500 to 1350.
- Fixed Bug where enemy fighters could become invulnerable to the fight cloud after dodging it.
- ~ Air/Ground Side Special: Now a cooldown move with a seven-second cooldown. While the cooldown is active, the side special is a weaker version of the Tornado.
- Full-power Tornado has a 1.5-second duration and gains an additional second after passing an ally.
- On cooldown, Tornado has a 0.25-second duration and does not gain additional duration when passing by partners.
- + Ground Up Attack: Now a two-hit attack with the early hit combo moving into the sandwich clap.
Tom & Jerry
- + Down Air Special: Dynamite now applies projectile perk effects.
- ~ Air Normal Attacks: Fixed Bug that prevented Tom & Jerry from using regular attacks when Tom & Jerry exceeded the Air Special limit.
- – Air Up Special: Fixed an issue where Jerry would continue to have active hit frames when falling from the rocket.
Velma
- – Air Side Special: Reduced move distance.
- Distance from this move gave Velma additional recovery.
- – Air Up Special: Reduced Weaken stacks from three to two.
- No longer chains into Air Down Attack as easily to prevent easy damage stacking.
- – Ground Side Special: Reduced gray health from 12 HP for four seconds to 6 HP for three seconds.
- – Air Down Attack: Increased recovery.
- – Air Side Attack: Added whiff recovery.
- – Ground/Air Neutral Attack: Fixed issues where word bubbles went through Bugs’ Tunnels.
- Reduced ammo count from four to three.
- We reduced ammo return from 11 to 10.
- – Weight: Decreased from 63 to 60.
- – Knowledge Is Power perk: Reduced gray health from 7 HP for five seconds to 3 HP for three seconds.
Wonder Woman
- + Ground/Air Neutral Special: Lowered cooldown from 13s to 12s.
- + Ground Side Special: Projectile Shield comes out earlier to allow Wonder Woman to react better to incoming projectiles.
- ~ Air Up Attack: Hitbox now better matches animation.
- + Weight: Increased from 65 to 76.
- ~ Shield of Athena Signature Perk: The adjusted scale of projectile shield to cover an edge case where projectiles would pass above it during a didge.
MultiVersus Open Beta V1.0 Patch Notes
Patch V0.1 debuted on July 26, and you can find each change below:

New Additions
- LeBron James is now playable
- New Free Character Rotation (July 26 to August 8)
- Finn
- Garnet
- Superman
- Reindog
- Open Beta Warp Event:
- Match earned Gold increased by 25% from July 26 to August 8.
MultiVersus Character Changes (V1.0)
Legend
- + = Buff
- – = Nerf
- ~ = Change
Batman
- – Air/Ground Neutral Attack: Cooldown on Batarang increased from 13s to 14s. Picking up Batarang returns 11.55 seconds, up from 11.05. The minimum time between Batarang throws is 2.45s, up from 1.95s.
- Batman’s Batarang pick-up cooldown created tiny windows where Batarang wasn’t in play. This change should allow Batman’s opponents to have a larger window between Batarang attacks.
- Bug Fix: Air/Ground Side Special: Fixed a bug where Grapple would sometimes shoot you off the map.
Bugs Bunny
- – Air Up Attack: Startup window increased by two frames. The active window decreased by two frames.
- The previous hitbox allowed Bugs to hit nearly all around himself. Changes should make this Attack less oppressive.
Iron Giant
- Bug Fix: Air Down Attack: No longer combos into itself.
- Bug Fix: Air/Ground Down Special: No longer repeatedly hits and locks opponents in place forever.
- Bug Fix: Air Up Attack: No longer repeatedly hits opponents.
Steven Universe
- – Air Neutral Attack: Knocks opponents up and away to prevent infinite attack options (alternating Air Down Attack and Air Neutral Attack.)
Taz
- Bug Fix: Fixed Bug that prevented Taz from making any aerial attacks once the Air Special limit hit.
- – Air/Ground Side Special:
- Reduced effectiveness for Taz’s Tornado.
- Decrease Tornado’s duration and other duration by passing an ally.
- Removed one of the multi-hits of the Tornado.
- Reduced knockback from the final hit in the Tornado from 1375 to 1275.
- Plans to transition Tornado to a cooldown move in an upcoming patch. Buffs planned for other actions in Taz’s kit to better balance the character.
- Reduced effectiveness for Taz’s Tornado.
Velma
- – Weight: reduced from 70 to 63
- Velma was one of the heaviest characters in the game. Change implemented to fit the original design intended for this character.
MultiVersus Open Beta V0 Patch Notes
Below you’ll find each V0 Patch change added to the MultiVersus Open Beta on July 19, 2022. These updates come directly from the MultiVersus Patch Notes page.

New Additions
- Iron Giant is now playable
- Steven Universe: Ancient Sky Arena Map is now available.
- 1-4 Player Local Play added to MultiVersus
Global Changes
- Wall Fatigue
- After spending five seconds wall sliding without touching the ground or starting to wall slide six times without touching the ground, you begin to wall slide progressively faster.
- After spending 10 seconds wall sliding without touching the ground or starting to wall slide 11 times, you suffer Wall Fatigue.
- Wall Fatigue Effects
- Wall sliding no longer resets your Air Specials and Air Evades.
- You no longer get a Double Jump after Wall Jumping
- You lose Dodge Meter every 0.5 seconds of wall sliding or every time you touch a wall.
- Wall Fatigue Effects
- Fire Debuff damage now decays over time.
- Abilities that use ammo now divided into two cooldowns. One cooldown for the ability and another to refund ammo, and ability cooldown modifiers affect both cooldowns equally.
- A Glossary of MultiVersus terms is now available on the main menu.
- Added two new advanced tutorials covering Knockback Influence and Elemental Interactions.
- Dodge
- Invincibility frames are removed when canceling a dodge into an attack unless the dodge successfully dodges an attack.
- Dodge Jump movement increase slowed by 5%
Related: MultiVersus: Each of the playable characters
Signature Perks
- Arya – REMOVED – Wounded
- Arya – NEW – Betrayal
- Hitting an ally with Arya’s dagger has a longer cooldown, but the ally receives an enraged buff. If Arya dashes to a dagger on a partner, she enrages herself.
- Bugs Bunny – Lingering Love
- The Lingering Love projectile now has a cooldown.
- Lingering Love forced opponents to permanently alter the way they played against Bugs Bunny and felt too oppressive.
- The Lingering Love projectile now has a cooldown.
- Harley – Confetti Explosion
- Near earnable through character mastery
- Superman – NEW – Break The Ice
- Superman deals additional damage to fighters rebuffed by Ice. Additional damage scales with stacks of Ice.
- Taz – REMOVED – Right Back At You
- Taz – NEW – I Gotta Get In There!
- Taz’s allies can jump into his dogpile, giving more damage, knockback, armor, and longer duration.
General Perks
- Many perks got new names.
- NEW General Perk – Armor Crush
- Your Team’s fully charged attacks break armor.
- Break armor at 75% charge if your ally also selects this Perk.
- Static Electricity (formerly Electric Projectile)
- Charge time reduced to four seconds.
- No longer charges without grounded movement.
- That’s Flammable, Doc! (formerly Fire Projectile)
- Ignite duration reduced to one second.
- Stacked – Duration reduced to two seconds.
- Ice to Beat You! (formerly Ice Projectile)
- Debuff stacks reduced to one.
- Stacked – Debuff stacks reduced to two.
- Absorb ‘n’ Go (formerly Ability Refund On Take Projectile KB.)
- Unstacked – Ability cooldown refund reduced to 7%
- Retaliation Ready (formerly Projectile Gray Health)
- Gray health now lasts three seconds.
- Stacked – Gray health reduced to four.
MultiVersus Character Changes (V0)
Legend
- + = Buff
- – = Nerf
- ~ = Change
Arya
- ~ Neutral Air Attack:
- + Earlier branch on-hit to make combos more reliable.
- – More recovery when whiffed to allow for a slightly larger punishment window.
- + Aerial and Grounded Up Special: On-hit movement follow more consistently.
- + Aerial and Grounded Down Special: Cooldown reduced from 20s to 18s.
- + Grounded Up Attack: Has earlier on-hit cancel frames for more reliable combos.
- – Side Air Attack: Hitbox is now smaller to better match attack animation.
- – Grounded Side Attack 1: More whiff recovery to give the Attack a bit more risk for its reward.
Batman
- + Aerial and Grounded Side Special: Grapple can cancel out of using Jump or Dodge.
- + Grounded Down Special: Batman and allies ignore enemy projectiles while in smoke.
- + Aerial and Grounded Neutral Attack: Batarang on hit now applies one stack of Weaken debuff.
- + Up Air Attack 2: Applies a stack of Weaken debuff.
- + Side Aire Attack 2: Applies one stack of Weaken debuff.
- + Grounded Up Attack: Applies one stack of Weaken debuff.
Bugs Bunny
- – Aerial and Grounded Down Special: When exiting from Tunnels, Bugs Bunny and allies’ have reduced invincibility frames.
- – Aerial and Grounded Neutral Special: Bugs Bunny and allies can damage the Safe when attacking it.
- – Side Air Attack: Has more whiff recovery, making it more vulnerable.
Finn
- ~ Grounded Down Attack
- + Hit one and two chains together more reliably.
- – Reduced knockback on the second hit.
- + Aerial and Grounded Up Special: Hitboxes now connect more consistently.
- – Base Movement Speed: Reduced from 2200 to 2100.
- – Grounded Down Special: Boost of Speed now give a 10% increased movement speed on the first purchase, and the second purchase increases movement by 5%. The subsequent purchases provide an additional 3% boost with ten max stacks.
- – Down Air Attack: Hitbox starts a bit later.
- – Side Air Attack 2: Increased whiff recovery.
- – Neutral Air Attack: Increased whiff recovery.
- ~ Down Air Special: Crystal now counts as a projectile for perk application.
Garnet
- + Down Air Attack: Startup of move decreased.
- + Neutral Air Attack: Increased base Knockback.
- – Aerial and Grounded Neutral Special: additional startup time before becoming active.
- – Up Air Attack: Startup of move increased.
- – Side Air Attack 1: It takes a bit longer before users can use landing cancels.
- – Side Air Attack 2: Added additional whiff recovery to give a larger window where enemies can punish the Attack on misses.
Harley Quinn
- ~ Aerial and Grounded Neutral Special:
- + The Bomb now pierces armor
- + Harley Bomb Equip no longer counts as an Air Special use.
- – Harley Bat Bomb now detonates after six seconds, even when attached.
- Bug Fix: Fixed issue where the bomb disappeared when attached to a player going to the edge of the blast box.
- – Up Air Attack: Increased time between Up Air Attack uses when canceled by landing.
- – Side Air Attack: Slightly more whiff recovery.
- – Neutral Air Attack: Has more whiff recovery.
Jake the Dog
- ~ Aerial and Grounded Side Special:
- + Can cancel on hit earlier to allow it to combo more reliably.
- – The startup of the move increased.
- – Initial movement speed slowed from 2x to 1.5x so opponents could react.
- + Up Air Attack: Can cancel on hit earlier to allow more reliable combos.
- + Grounded Up Attack: Can cancel on hit earlier to more reliably use combos.
- + Grounded Neutral Attack: Can cancel on hit earlier for more reliable combo options.
- – Weight: Lowered from 75 to 63.
- – Side Air Attack: Jake’s stretch punch distance depends on charge time. The best attack range only applies if charged long enough.
Reindog
- + Grounded Side Special: Can cancel immediately on hit.
- + Up Air Attack: Multi-hit will combo a bit more reliably.
- + Grounded Up Attack: Increased hitbox size in front.
- + Grounded Down Attack: Has faster startup.
- – Up Air Special: Movement speed increase reduced from 2x to 1.5x.
Shaggy
- + Passive: Shaggy now starts with a Sandwich each life.
- + Down Air Special: Has armor when starting the descent.
- + Grounded Up Attack: Has earlier on hit cancel frames and knockback pushes the opponent up.
- + Grounded Down Attack: has a faster startup.
- – Base Movement Speed: Shaggy movement speed reduced from 2300 to 2225.
Steven Universe
- ~ Neutral Dodge: Bubble shield charges and refresh time shown to players as an ability cooldown.
- – Rose’s Gaze: Now requires ten stacks instead of eight.
- Bubbled opponents have more control in the air.
- Bubbled opponents’ movement improved.
- – Up Air Special: Upward movement reduced.
Superman
- ~ Grounded Down Attack: Has armor removed from the Attack but now breaks armor.
- + Aerial and Grounded Down Special: Laser has extended range and now applies projectile debuffs from perks on knockback.
- + Grounded Side Special: Faster startup.
- + Grounded Side Attack: The jab combo chains together more reliably.
Taz
- + General Change: Many of Taz’s attacks retain velocity when branching into other attacks, making movement more fluid.
- + Neutral Special: Holding Neutral Special keeps Taz’s mouth open for longer, making it easier for Taz to eat projectiles.
- + Grounded Down Attack: Moves further, granting it improved range.
- – Weight: Decreased from 70 to 63.
- – Aerial and Grounded Side Special: Additional commitment before you can cancel this Attack.
- – Aerial and Grounded Down Special: Has ammo to reduce Taz’s zoning effectiveness.
- – Side Air Special: Taz can no longer turn and change the direction of the knockback.
- Bug Fix: Fixed an issue where Taz could turn permanently invisible.
Tom & Jerry
- – Down Air Special: Dynamite ammo cooldown increased from 9s to 12s.
- – Up Air Attack: Added additional whiff recovery.
- – Down Air Attack: Hitbox starts a bit later.
- – Side Air Attack: Added additional whiff recovery.
- Bug Fix: Jerry Slingshot from Aerial and Grounded Neutral Special triggers attack decay.
Velma
- + Police Car: Increased health from 15 to 18.
- – Neutral Dodge: Projectile Shield only turns on if Velma has a Dodge Meter.
- – Up Air Special:
- – Reduced size of hitbox.
- – Reduce knockback.
- – Reduced Weaken debuff stacks from five to three on hit.
- Bug Fix: You can no longer cancel during startup.
- – Grounded Up Special: Increased cooldown from 14s to 28s.
- – Grounded Side Special: Velma can now only cancel the Grapple with Grounded Up Attack.
Wonder Woman
- ~ Sound: New Sound Effects to make hits feel more powerful.
- + Side Aire Attack: Increased hit pause on hits to make the Attack feel more powerful.
- – Base Movement Speed: decreased from 2300 to 2250.
- Previous speed made Wonder Woman too oppressive.
- – Aerial and Grounded Neutral Special: Cooldown increased from 8 to 13 seconds.
- Lasso was previously available too often.
- – Side Air Special: Movement distance can’t be controlled, making the Attack more committal.
- Bug Fix: Grounded Down Attack hitbox is now more in line with visuals.
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