Necro Story review: Undead Like Me

Spooky, snarky skeletons.

In Necro Story, an evil necromancer and a goody two-shoes ghost reluctantly join forces to raise some serious hell. Oh, and all the monsters they can carry. Right from the jump, the silly character creator sets the tone: dive deep into the RPG mechanics if you want, but there’s nothing wrong with a little fun on the way.

Related: Let’s! Revolution! Review: Mine-Swept Off My Feet

Necro Story is a creature-collection buddy comedy with a snarky streak. Its unholy brew of irreverence and thoughtful design choices delighted me, even when some aspects felt a bit long in the tooth.

Necro Story: An NPC in sandals and a smart mustache asks. "Welcome to the purgatory! Do you have a credit card?" The main character replies, "Er... I tried to destroy humanity with an army of undead. Does it count?"
Image via Rablo Games.

Fuzzy Feelings

Necro Story’s singularly fuzzy art style makes me want to reach out and touch it. Creatures, characters, and environments look cohesive but not too samey. And befitting a self-described evil necromancer, the monster design isn’t afraid to get wild. Proportions stretch and bulge. Beady eyes, gnarly claws, and more than a hint of Addams Family creepy-cuddly round out the crew.

Necro Story’s art even shines through the user interface. There’s not a hint of bog-standard fonts here, just delightfully spindly letters. Buttons in battle have texture and ornamental borders. Your character’s skill tree literally branches out with each spell, curlicues and particles dotting the screen. It’s there because it’s fun! What else do you need?

Necro Story: The party autobattles against two foxes with shoes on and sentient leaves.
Image via Rablo Games.

Battle Beasties

Necro Story smartly displays enemies onscreen with ominous black wisps. Run into one, and you’ll enter a fight. Every encounter is a pleasant surprise thanks to the buckwild creature design. Standard monsters like slimes and mummies are mixed in with stranger additions. Tiny raptors, huge snails, and the most adorable Cerberus kept me poking around the map for more enemies to uncover.

Necro Story’s real-time combat never gets too cluttered. Character abilities are on set cooldown timers, including the creatures you eventually recruit to your party. Better still, you can set individual monster behaviors and names once they’re added in. It’s Final Fantasy XII‘s gambit system on an indie scale (and for my money, a lot less headache).

Hoovering up a creature for later use means your character has to carefully aim their wand at the departing soul and yoink it through the onscreen mirror before it floats away. These fun wrinkles add some user tension to a pleasingly hands-off battle system. Weapons can be upgraded for your main characters, while monsters get a set number of skills as they level up. And even the sickliest beast in the party can improve with the right accessories.

Necro Story: The player inches toward a chest in an ice cave while a black-wisped enemy approaches.
Image via Rablo Games.

Verdict: Necro Story is A Loving Work of Snark

Necro Story’s fun falters when it does the expected. The game’s snarky humor is a mixture of goofy and biting, but some jokes felt like waiting for a laugh track. The game’s mazelike interiors frustrated me at times. But these slight annoyances never made me put the game down completely.

Even in its flimsier aspects, Necro Story never forgets how to cut loose. Rablo Games’ second title has all the fun my twisted little heart desires. Necro Story’s distinctive art style, delightfully tactile user interface, and thoughtful gameplay systems pack a lot of punch at an extremely reasonable price tag. Now if you’ll excuse me, I have a bestiary to complete.

Press SPACE to Jump Review score 9
Image by Press SPACE to Jump

Amazing

ProsCons
Fun twists on creature combat.Less-than-subtle sense of humor that isn’t for everyone.
A delightfully weird art style.A few exploration sections get too mazelike.
Great character creator. 
Skill trees are in depth without overwhelming 

Learn what our scores mean by reading our Press SPACE to Jump review scale. For more indie coverage, stick with us at Press SPACE to Jump!

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Taylor Hicklen
Taylor Hicklen

Taylor is Press SPACE to Jump's PR and indie reviews person. He likes midrange JRPGs, fighting games, and Dicey Dungeons. Bonus points if there are good fonts. To contact him about your game or other professional inquiries, you can email him at pstjtaylor@proton.me.
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