Fire Emblem Engage brings a new world, hero, and army for players to command. You’re the Divine Dragon this time, and only you can stop the Fell Dragon from tearing the world to bits. To make it through the slew of boss battles and enemy encounters in the game, you’ll need an army with skills that rival your own. See how to outfit the Prince of Firene, Alfred, and get your squad fighting fit.
Alfred’s Unique Advanced Class: Avenir

Weapon | Proficiency |
---|---|
Sword | B |
Lance | A |
Alfred, like many other units, has a unique Advanced Class. Special Advanced Classes focus on that unit’s strengths, making a fighter unlike any other. Alfred’s Avenir class makes him a well-rounded fighter with Swords and Lances. Swords have a B Rank, while Lances boast an A-Rank in the Avenir class, making Alfred an excellent close-range fighter with incredible mobility.
Related: Fire Emblem Engage: Best Advanced Class for Celine
Recommended Emblem: Sigurd

To further improve Alfred’s effectiveness in battle, you’ll need to outfit him with an Emblem ring. Emblems house the spirits of famous Fire Emblem characters from past entries. The Sigurd Emblem focuses on boosting Lance and Sword capabilities, making it an excellent fit for a young Avenir.
The more you level your bond with an Emblem ring, the more skills you’ll unlock. Below are the rewards for levels one to ten for the Sigurd ring. Once a unit hits level five, units can inherit these skills permanently and have them effective even when the ring isn’t equipped.
Level | Bond Effects | Description |
---|---|---|
1 | Canter | The unit can move 2 spaces after acting. |
1 | Hit +10 | Grants Hit +10. |
1 | Gallop | Grants Mov +5. |
1 | Override | Use to attack and move through a line of adjacent foes. Sword/Lance only. |
1 | Ridersbane | Lance weilded by Emblem Sigurd. Effective: Cavalry. |
2 | Lance Power 1 | Grants Atk +2 at the cost of Avo -10 when using a lance. |
3 | Momentum | Grants Atk +1 to the first attack during combat for each space unit moved before attacking (Max +10) |
4 | Hit +15 | Grants Hit +15 |
5 | Skill Inheritance | Units can inherit this Emblem’s skills. |
6 | Lance Power 2 | Grants Atk +4 at the cost of Avo -10 when using a lance. |
6 | Lance Prof. | Proficiency with lances. Required for promotion to specific classes. |
7 | Headlong Rush | Grants immunity to freeze. |
8 | Lance Power 3 | Grants Atk +6 at the cost of Avo -10 when using a lance. |
9 | Sword Prof. | Proficiency with swords. Required for promotion to specific classes. |
10 | Brave Lance | Lance wielded by Emblem Sigurd. If the user initiates combat, they attack twice. |
Despite Alfred and Sigurd working best for us during our playthrough, we encourage you to experiment with the Emblem rings to see what effects unique combinations can yield. There are 30 units and 12 Emblems, so shake things up once you inherit some skills.
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